

It’s not quite the same, since Plugy gives players the option to store everything they’ve ever picked up, while Resurrected just has the two, 100-slot inventory tabs. The new stash appears to be inspired by a popular Diablo 2 mod called Plugy. Naturally, landing spells on a specific target from far away is much easier on mouse and keyboard, but it’s a welcome addition if you prefer the comfort of playing with a gamepad. Looking further ahead? Everything we know about Diablo 4 Speaking of which, there is now added gamepad support and I can switch from mouse and keyboard to gamepad at any time. However, when I press the G key the high-definition textures, improved lighting, and animations are replaced with the classic look – wait, this is what Diablo 2 really looked like at launch? Some liberties have been taken with the monster designs, but it’s generally for the better with the Gargantuan Beast’s face looking considerably less like a shaved cat’s arse in Resurrected. Over the years my brain has filled in the blanks when remembering what Diablo 2 looks like, so when I first boot up Resurrected and roam around the rogue camp I’m not all that impressed. Of course Resurrect also looks and sounds stunning compared to the original. In Resurrected, it’s 100 slots and there’s a second shared inventory tab. In Lord of Destruction, it was upgraded to 48 slots. The original stash in Diablo 2 was 24 slots big and that was it.

There’s only one private stash tab in the alpha, but I also have a second tab that’s shared across all my characters.

The modern, widescreen display means there’s a ton of space to integrate menus and make the game feel more friendly. Quality of life changes compound the initial confusion, but make getting back into the groove of things much easier. I grew up playing the base version of Diablo 2 and never touched the Lord of Destruction expansion, so seeing my inventory fill up with charms and jewels is a little confusing at first. It’s customisable too, with options in the settings menu to tweak the position and opacity, plus a fullscreen toggle. With the benefit of newfangledwidescreens, the minimap can stay on-screen indefinitely. The biggest improvement is the map, which is now smaller and plonked in the upper right-hand corner of the screen.
